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« MON 16 DEC 2019 »

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It has now been five years since the historic passage in the US of the GoobNet Use It or Lose It Copyright Act. Since then, many other nations around the world have fixed their copyright laws in similar fashion.

The results have been breathtaking. We have seen a cottage industry crop up, made up of small publishers who have found books that were long out of print, yet were unavailable because the copyrights were held by firms that were completely uninterested in republishing them. Thanks to this new industry, a new generation of readers is discovering uncountable numbers of great works that have finally entered the public domain.

We have seen many websites that allow us to play computer and console games that were once considered obsolete but in fact are much more fun and captivating than the bland garbage currently being put out. The GoobNet Use It or Lose It Copyright Act makes abandonware a thing of the past: any game abandoned by its original publisher now belongs to the public.

We have seen more episodes of television than we could possibly ever have time to see, such as Pointless, Fifteen to One, and so many other British quiz shows with fast paced and challenging game play. People in other nations are seeing these programmes for the first time.

Join us now as we look back to our original proposal, which you at the time considered hopelessly ambitious and unworkable. Then consider the five years since, look at the world around you, and ask yourself: Who’s hopelessly ambitious and unworkable now?

GOOBNET SOLVES COPYRIGHTS

“This obviously has nothing to do with the stated purpose of copyright law, which is to encourage authors to create works and to make those works available to the public.” Realise that you really don’t want to know what encouraged us to create GoobNet in GoobNet Solves Copyrights.

Keywords: Propaganda, Novelty, Copyright, Use It or Lose It

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